![]() Often these features are not present in the standalone emulator, e.g. More importantly, it standardizes features across platforms so that you're guaranteed to have certain features regardless of what core you're using. The obvious one is the convenience of not having 10 separate programs to handle 10 separate systems. There are advantages and disadvantages to this program, but as time goes by the advantages have come to far outweigh the disadvantages for me. shaders modified to handle scaling/blending operations in linear light rather than gamma light. I feat that some of the modified shaders I use may not have made the transition e.g. ![]() They also seemed to be changing the way they handled shaders, and I've not investigated that yet. It was amazing being able to finally play games without any dropped/repeated frames on a 60Hz display, but it did not play nicely with G-Sync when I last tried that. My biggest issue with RetroArch is that there did not seem to be a good way to completely disable the synchronization stuff they're doing with audio/video. They'll be displayed with borders and in the wrong aspect ratio, and if the emulator has the option to perform aspect ratio correction, it will cause aliasing/flickering when scrolling.īeing able to store profiles for these parameters on a per-game basis is really convenient. Click to expand.I'll care once any other emulator or front-end has the extensive shader and cropping/scaling support that RetroArch does, along with support for per-game overrides.Īs an example, there's no other emulator I'm aware of which will let you play Konami PS1 games in true 4:3 without aliasing or (significant) blurring.
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